war thunder pc game

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Cocos2d-x Game "Thunder War" open source! To source resources quickly come ~ ~

written in front of the words: This is the second small game I developed "Thunder War", before the game and "Zhao Yun to fight" the same, will eventually open source. Due to some personal reasons of their own. This game has not been completed, but many netizens have come to

Cocos2d-x "Thunder War" (6) Intelligent enemy aircraft AI attack--flight path algorithm design and implementation (II.)

Lin Bingwen Evankaka Original works. Reprint please specify the source Http://blog.csdn.net/evankakaThe author is busy recently, so the game update is very slow, have this netizen also has been urging, but really is no way. Today 5.1 have time, again to update the game.This article connected to the above cocos2d-x "Thunder War" (6) Intelligent enemy aircraft AI a

Cocos2d-x "Thunder War" (4)-strategy mode to achieve different bullets switching!!

Lin Bingwen Evankaka Original works. Reprint please specify the source Http://blog.csdn.net/evankakaIn this paper, we start with the strategy mode in the design mode, and the hero planes switch different bullets in the plane war. There are three kinds of bullets. The first one: each time a bullet, the vertical launch; the second: each two bullets, two are vertical emission: the third one, each with three bullets, both sides of the bullets have a certa

Cocos2d-x "Thunder War"-double-layer Map Unlimited scrolling

position to add a certain amount of offset, As offset in the above function, it is very important here, if there is no edge on this thing, there may be two pictures in the switch, there appears black edge.Iii. Methods of UseIn the place to be used, add the head file 1: #include "BackLayerDown.h" 2:#include"BackLayerUp.h"Then the init () function in the project is added: 1: Size visiblesize = director::getinstance ( )->getvisiblesize (); 2: Point origin = Director::getinstance ()->ge

Cocos2d-x "Thunder War" (6) Intelligent enemy aircraft AI attack--flight path algorithm design and implementation (i)

)); auto ActionMove2 = Moveby::create (realflyduration, point (0,-winsize.height-height)); Auto ActionMove3 = Moveby::create ( Realflyduration, point (0,-winsize.height-height));//function callback after the execution of the bullet, call remove bullet function Auto Actiondone = callfuncn::create (cc_ Callback_1 (Gamemain::enemyremove, this));//continuous action sequence* Sequence1 = Sequence::create (actionMove1, Actiondone, NULL) ; sequence* Sequence2 = sequence::create (ActionMove2, Actiondone

Cocos2d-x "Thunder War"-The elf moves with the finger, you point where I go!

) this.width=650; "src=" Http://s3.51cto.com/wyfs02/M02/5A/60/wKioL1T8REXTT8-WAA275rBxn4o876.gif "style=" float: none; "title=" C2.gif "alt=" Wkiol1t8rextt8-waa275rbxn4o876.gif "/>650) this.width=650; "src=" Http://s3.51cto.com/wyfs02/M02/5A/64/wKiom1T8Qy3jgfhpABuBZi5igXk095.gif "style=" float: none; "title=" C3.gif "alt=" Wkiom1t8qy3jgfhpabubzi5igxk095.gif "/>The effect is good, the plane can follow the movement and will not run out of the screen rangesecond, the idea explanation1, first in the

[Recommendation] test whether the PC configuration meets the requirements of a game.

With the growth of years and years, I have become less and less fond of games. Not to mention the fact that there are not many games that can make me crazy. Remotely thinking about how many excellent domestic RPG games I spent three years in junior high school, xianjian series, xuanyuan sword series, youcheng magic sword series, shenjie, Wolong, and Phoenix ...... Most of today's games are just a few trials, and then they enter the recycle bin. When I talk about this, I sometimes visit some

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